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mtmd: stop feeding the text stream again during Qwen3-TTS generation (#26706)
The reference implementation has two mutually exclusive prompt layouts. In non streaming mode the prefill carries the whole utterance text plus tts_eos summed with codec_pad, and the trailing text hidden collapses to a single tts_pad row. In streaming mode the prefill carries only the first text token and the trailing rows stream the rest of the text followed by tts_eos. The pipeline built the non streaming prefill but the streaming overlay, so the talker saw the utterance a second time during generation and read it twice before emitting codec_eos. The overlay is now the single tts_pad row that matches the prefill.
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@@ -112,7 +112,6 @@ public:
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c2w_state.clear();
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audio_pcm.clear();
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overlay.clear();
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overlay_idx = 0;
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h_state_buf.clear();
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out_buf.clear();
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prompt_embd_buf.clear();
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@@ -205,11 +204,9 @@ public:
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top_p = inp->top_p > 0 ? inp->top_p : 1.0f;
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out_type = inp->out_type;
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// the text stream keeps flowing during generation: after frame k, the input adds
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// trailing text row k on top of the codes embedding, then tts_eos, then tts_pad
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for (int i = 3; i < n_ids - 5; i++) overlay.push_back(row(ids[(size_t) i]));
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overlay.push_back(row(tts_eos));
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overlay.push_back(row(tts_pad));
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// the prompt above holds the whole text stream up to tts_eos, so every generated
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// frame adds tts_pad on top of the codes embedding
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overlay = row(tts_pad);
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return 0;
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}
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@@ -265,9 +262,7 @@ public:
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}
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std::vector<float> fb(out.embd, out.embd + n_embd);
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const auto & ov = overlay[std::min(overlay_idx, overlay.size() - 1)];
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for (int i = 0; i < n_embd; i++) fb[(size_t) i] += ov[(size_t) i];
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overlay_idx++;
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for (int i = 0; i < n_embd; i++) fb[(size_t) i] += overlay[(size_t) i];
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const int n_pos_per_embd = mrope ? 4 : 1;
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decode_embd_batch batch_embd(fb.data(), 1, n_pos_per_embd, n_embd);
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@@ -437,8 +432,7 @@ private:
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std::vector<int32_t> codes_buf;
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std::vector<uint8_t> c2w_state;
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std::vector<float> audio_pcm;
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std::vector<std::vector<float>> overlay;
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size_t overlay_idx = 0;
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std::vector<float> overlay;
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std::vector<float> h_state_buf;
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mtmd_helper_gen_audio_outtype out_type = MTMD_HELPER_GEN_AUDIO_OUTTYPE_WAV;
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std::vector<char> out_buf;
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